Overwatch offers its players an increasingly diverse map pool, offering a variety of locations around the world and much more. The maps provide a competitive yet exciting atmosphere for players to test their metal and display their abilities.
All the original Overwatch maps have been updated with new lighting and more map assets in Overwatch 2. In this guide, we'll go over all the maps and tell you the best tips for each map, enabling you to make the most out of your Overwatch 2 experience. So, read on to learn more about your favorite Overwatch 2 maps.
Control maps are some of the most popular in the game. Teams fight against each other in this game mode to gain control over a specific objective point. The objective point needs to be held by the team up until the capture percentage reaches 100%.
Players spawn at opposite ends of a mirrored map and have until 30 seconds before an objective point appears. The team to win best-of-three objective points will win. The following control maps can be accessed in Overwatch at this time.
Busan is the only Korean map in the game and is extremely popular among Control maps. It contains three sub-maps, namely Downtown, Sanctuary, and MEKA Base, all of which provide wildly different environments, allowing a variety of play styles.
Sometimes, taking an alternate route to the objective point will be better than rushing headfirst into it. Certain maps offer great height points for snipers, which can be exploited if the enemy team has already taken the objective.
Sanctuary will favor heroes with mobility and zoning abilities as it is very open. Whereas MEKA Base has a point that is surrounded by elevated ground from all sides, so you need to get control of those areas.
Ilios is a majestic Greek map featuring the shoreline. The sub-maps Lighthouse and Ruins are very well-suited for flying heroes, as both of these can be dangerous if you're not careful enough while maneuvering your movement.
Heroes with displacement and knockback abilities will be highly effective as all of the sub-maps offer ample opportunity to knock enemies off the map.
Heroes like Widowmaker thrive in Ruins, as the map has a lot of sniping potential. Therefore,, it is important to take cover while traversing the map to avoid getting killed from afar.
Lijiang Tower is a popular Overwatch map that has constantly been regarded as one of the best control maps. All three sub-maps, namely Control Center, Garden, and Night Market, are relatively open maps with many high-ground advantages.
Flying heroes like Echo will work very well on this map. By moving your team to the connected room next to the objective in Control Center, you'll be able to get to higher ground before taking the objective.
You can reach the objective point in Garden through a dangerous bridge and use the narrow chokepoint for some extra cover.
Nepal is an excellent map to test out your flanking abilities, as all three sub-maps provide a good amount of cover, making it easier to advance into enemy lines. In Village specifically, short-range melee-focused heroes are very dominant as the capture point is quite confined compared to other maps.
Shrine is a useful space for brawlers who want to get close due to the omnipresent cover available. You must be careful in Sanctum if you don't want to fall to your demise in the pit next to the capture point.
A beautiful map set in a desert environment, Oasis is yet another one of the Control maps perfect for heroes that can fly, as the areas around the capture points are wide and open.
High ground is what teams would be looking for in the Gardens sub-map, and it's not that difficult to access. Success in the City center would require quite a bit of mobility. At the same time, the University is a good close-up map that will favor flanking damage heroes over others.
In this mode, everything revolves around a payload. They win if the attackers can escort the payload through the three map checkpoints before the time runs out. On the other hand, the defenders have to stop the attackers from delivering the payload on time. Overwatch contains the following Escort maps.
One of the new maps released with the Overwatch 2 beta, Circuit Royal, adds the aesthetic factor in payload delivery as you have to deliver a futuristic formula lux model through the high-end streets of Monaco.
As the defenders, you might want to position yourself as close to the enemy team's spawn room as possible and try to halt them there. Heroes with high mobility will work wonders here. On the attacking side, sending a flying hero in the initially narrow city streets will surely disrupt the defending enemy team.
One of the more popular Escort maps, Dorado, is the optimal setting for Tanks, especially those with shields that can better protect the payload when the opposing team is about to attack. Due to the abundant high ground available, fliers and snipers will do exceptionally well in Dorado due to the long sightlines appearing after point A.
The best option for the Defending team is to exploit the high ground near the enemy spawn room. Overall, the high-ground advantage remains an important aspect of the map till the end.
Havana is a great map for heroes with zoning abilities due to its narrow corridors and streets. A basic tip for most of the Escort maps is that the defending team should always set up their position near the enemy spawn room. Havana offers cover in the surrounding gas pumps near the attacking team's spawn room for this purpose.
The attacking team should always have three players near the payload; this would speed up the progress of the whole thing compared to a single teammate.
Junkertown is very well suited for Snipers; no matter which team you're on, you must take advantage of the high ground, especially when point A gives a definitive edge to sniper and flier heroes.
Overall, vertical mobility is primely important on the map and must not be underestimated. Sneaking up to the attacking team's spawn room also works very well within the map.
With its many alternate routes and streetways, Rialto is the perfect map for flanking the defending team. Defenders should always be on the lookout for any attackers that might want to flank them.
At point B, Defenders can exploit the high-ground advantage as the attacking team has to pass through a fairly long bridge with almost no cover; a long-range DPS hero will work wonderfully here.
The defending team usually takes a stern position on the roof of a gas station near point A. The trick is to flank them out of position by using damage heroes to pick them off. Further on, the defenders will try to take the high ground, and the best bet is to use flier heroes or flank them until the payload has crossed.
You definitely have to go for heroes who offer a great deal of vertical mobility in Watchpoint: Gibraltar.
To properly use the high ground advantage as the defending team, you must tackle the enemy team before they pass the payload under the bridge before point A. Drop down to the other side of the bridge and face the enemy team, this will enable you to maintain your advantage.
Hybrid mode is basically a combination of Assault and Escort game modes. Teams are split into Attackers and Defenders. Just like in assault, the attacking team has to capture point A before the time runs out, right after the defenders are given some time to prepare their defense.
After the first checkpoint is secured, the Escort portion of the map starts. The attacking team has to deliver the payload across two separate checkpoints in time to win the game while the defending team constantly tries to stop them. The following Hyrbid maps are available in Overwatch at the moment.
Blizzard World is an extraordinary map as it pays homage to some of the most popular Blizzard games released over the years. Many high-ground platforms are available in Blizzard World that can be used to your advantage.
The defending team must always be on the lookout for such high ground as it gives a better overall view of the field and the attacking team. The most perilous part of any hybrid map might be capturing the first checkpoint; if this is the case, you can always build up your Ultimates and use them accordingly to get past the enemy.
The attacking team can face many problems while taking the first checkpoint on this map. There aren't a lot of options for flanking and the defending team will try their best to put in some damage, breaking shields and forcing the attackers into dangerous positions. Flier heroes can be instrumental in such a situation.
Moreover, the first payload checkpoint also puts the defenders in a formidable high-ground advantage. This can be countered with a Dive composition or a direct assault in which tank heroes like Winston can really come in handy.
Defenders can either take up high ground near the first checkpoint or may settle at a much safer location just behind the point in a cafe. Bunker comps will work well in the cafe location.
If you're facing a lot of trouble reaching the first point without being killed, the best option is to go for a Dive composition, tanks like Winston and Wrecking Ball work the best in such situations.
One of the more iconic hybrid maps, King's Row, is a testament to the fact that the direct path isn't always the best path.
On the attacking side, you should either take your team around the statue towards the right, or you could move through the hotel before approaching the point. The defending team will not be able to see you coming this way.
Overall, King's Row is regarded as a brawl map for the most part. Tanks like Reinhardt and Wrecking Ball can almost always be seen walking around the map. This is due to the abundant narrow streetways and chokepoints spread throughout King's Row.
Midtown was the first Hybrid map to be released with the Overwatch 2 beta. You'll be fighting across different iconic locations in NYC with this map. The Defending team can take advantage of the height of the payload and position themselves around it for maximum benefit.
Moreover, heroes with strong zoning abilities will be at an advantage in Midtown due to the extremely narrow passageways. Once the payload reaches Grand Central Terminal, the defenders should go for heroes that have good flanking damage to exploit the narrow areas.
The flourishing African city of Numbani offers some excellent vantage points for the Defending side around the first checkpoint. The best strategy is to access both sides of the high ground by dividing the team for optimal efficiency.
Nonetheless, once the defenders are out of position, the attacking side can very conveniently take the first point with the help of some Ultimates. It is crucial for the defenders to hold their positions for as long as they can.
Heroes that can offer high mobility are recommended for the attacking side so that they may be able to flush out the defenders from their advantageous positions.
Another one of the new maps introduced in Hybrid mode, Paraiso offers somewhat of a confined environment. Therefore, flier heroes will be handy as they can easily access high ground when required.
Long-range heroes will be effective on either side, especially regarding the long corridor the attackers have to pass through to get to point A. The defenders are obviously at an advantage here with higher ground.
Flanking heroes such as Sombra will be highly effective in the narrow passageways and alleys of the map.
Overwatch's new Push game mode is exhilarating as it combines elements from Control and Escort. Push maps are symmetrical and there aren't any attack or defense teams. Rather, both teams fight to take control of a robot.
This robot will help push your team's barricade to the opposing team's spawn point. Meanwhile, the other team will try to take control of the robot, and if they succeed, it will leave your barricade and start pushing the opposing side.
Push has gained rapid popularity and has received mostly positive reviews since its release. You can play the following push maps right now.
Taking players to Rome, Colosseo displays some really amazing architecture and gameplay. Once you have control of the robot, save your Ultimates for the enemy team when nearing the first checkpoint.
There are a lot of narrow passages in Colosseo, so try to work with some shield heroes such as Reinhardt. Moreover, it's better to make your way around the colosseum corridor while on the first push to get the Robot, this way, you'll get a better jump on the opposing team.
Esperanca is a fairly large map, but some numerous alternative routes and passages can help you navigate back from the spawn point quite easily. This also means that this is an optimal setting for flanking the enemy team, and heroes with such abilities will be quite effective.
To quickly get to the robot at its initial location, you don't need to take the path that the robot travels. Rather, you should move through the corridors just below the avenue from each spawn room. Heroes that can boost your movement speed will be handy in this map in general.
This map has a lot of flanking potential due to various shortcuts and pathways that could surprise your enemies.
You can swiftly reach the robot by moving through the shops and going down the stairs, instead of advancing toward the starting point. High-mobility heroes such as fliers will be handy in New Queen street.
Moreover, if you can access and dive through the covered bridge at the center, you can get your hands on the robot much earlier than the other side.
In Assault mode, players are divided into Attackers and Defenders. The defensive side is given some time to set their positioning, and the attacking side has to capture two different checkpoints before the time runs out.
Assault wasn't very popular with the Overwatch community, with many players complaining about the mode's one-sided positions and continuous draws. The game mode was subsequently removed from rotation in Overwatch 2. However, these Assault maps can still be played in custom games if you want.
Hanamura offers a stunning setting with scenic cherry blossoms and the Shimada family's well-built complex. The map offers a lot of diversity with regard to gameplay but most players have preferred brawlers in Hanamura, especially due to the type of game the Assault mode demands.
A classic Overwatch map with a lot of history associated with it, the Temple of Anubis is a beautiful representation of the blend between the iconic Egyptian ruins and the game's futuristic artwork.
At point A, the defenders are in a relatively strong position. However, attackers can choose either direct combat or move right towards a useful high-ground position. Mobile heroes are the way to go with this map.
A formidable force against the Omnics in lore, Volskaya Industries had been a popular assault map in Overwatch. The attacking side has quite a few options available to them, nearing the first checkpoint. However, the defensive side will seek the high grounds near point A. Dive comps and Brawlers have proven to work very well on the map.
In addition to these, there are other less popular Assault maps as well, such as Horizon Lunar colony and Paris.
Besides the 5 basic modes in quick and competitive play, the Arcade mode offers a more classical online multiplayer experience. You can access the following maps in Arcade modes: Team Deathmatch, Capture the Flag and Elimination, etc.
We've listed all the maps available in Overwatch 2 right now, along with brief explanations and tips for some of them. Follow our tips to get the most out of these maps and game modes.
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